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The Tower Returns
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Following on, well over a year since the previous version, Tower of Wishes 3 arrives with yet another collection of Match 3 game play that takes you on a journey to have your special wish granted. Developed by Ironcode Gaming, Tower of Wishes 3 switches the location of its focus to that of Japan. You are cast you in the role of Rya, a skilled ninja, who is currently under threat from advancing hordes.
When tackling this game, you are given a number of choice when creating a suitable gaming environment for your style of playing. Profiles can be created to record the progress of different players within an environment using a full screen access displaying a choice of fast or high level graphics to suit the speed of the host computer. There are options to adjust volume levels for music and sound effects. Versions of the game are available in English, French and German with the game being presented in either casual or expert level of difficulty plus relaxed game play that can be limited by a number of moves or a set time.
The game opens as you decide to climb the mythical Tower of Wishes to escape those who are pursuing your character with the intention to cause him damage. Hopefully tackling this Tower will allow him to escape from the chasing hordes. It will also, according to legend, grant him a special wish once he has completed the 100 levels that make up the tower. The greater majority of the levels found in the Tower are based on Match 3 style of game play as you are required to clear the level of any content found there.
When it comes to populating its Match 3 grids, this program does not appear to be lost for choice regarding its content. Among the different tiles used to fill the grids are a wide range of different coloured items. There is also a selection of treasure chests, star essences, chains, keys, levers, dart throwers, Achilles heel blocks and fire to mention just some. How you best use these different elements is all part of the task of dealing with each level's challenge of clearing away content.
Within this mixture are elements that include rainbow powered gems, large bombs, column and row destroyers plus an occasional weight to drop down on to an explosion charge that might provide clues as to how best to proceed. These features could also be there to divert your attention from the actual clearing process. Each grid level comes with its own rechargeable power-ups. These features include a Hint facility plus a hammer to destroy a single tile.
As you climb the Tower, in spirit rather than in physical body mode, you will be granted an occasional break from the basic Match 3 game play mode. A level of mini game puzzle action will be inserted into the Tower's challenge. You might need to complete a jigsaw by sliding bulky pieces into place on a ghost image of the scene to be created.
The old favourite of creating a path to release a key by sliding blocking bar out of the way makes an appearance. Other mini game puzzles include building a pipe-line so that water can flow from the source to destination and matching pairs from a series of cards laid face down on the playing area. Generally the mini game puzzles were of a less challenging type that the Match 3 action.
Although the game's graphics are suitable for the product's style of game play, they could not be described as state-of-the-art but are adequate for the purpose. I downloaded by copy of this game from Gamehouse.com where it is priced at $9.99. You can also download the game from Big Fish Games where it is priced at £7.86. The game requires a 2.0 GHz processor with 1024MB of RAM and 240MB of hard disk space running Windows 7 and later.
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