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Introducing Remy
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e-Funsoft has come up with a new central character to front its latest Match 3 offering. Taking the lead role of this new title is Remy Thornfield, a humble farmer who has wishful dreams of how the rest of his life will pan out. Set in a fairy-tale like environment with a royal castle and village area for the more humble residents of the land, the game's opening sequence bears a strong resemblance to the opening of Jack and the Beanstalk as a poor villager helps the King's daughter when she is assaulted by ruffians.
As usual with e-Funsoft Match 3 titles, you can create profiles to record the progress of different players as they work through the 72 levels of Match 3 action. Adjustments can be made to the volume levels used for background music and sound effects including the spoken dialogue delivered during the game. Other options include viewing the game in full screen mode and tackling the Match 3 levels in relaxed or timed action.
e-Funsoft has given the grid displayed in this title somewhat of a make-over. The grids in this title have more of a pegboard, mechanical look to them as they display their mixture of content. Positioned to the left of the current grid will be information showing the number and type of tiles that will need to be removed in order to complete the grid's challenge. Located just below this information will be the power-up tools provided for use with the current grid. These power-up tools are only replenished with the start of a new grid level.
While the supplied power-up tools, set challenges and designed used to decorate the various tiles, tend to vary between the different Match 3 titles from the company, one constant feature used by e-Funsoft is the appearance of some tiles that cycle through a different appearance. If you select such a tile at the appropriate moment they can be used to create a group of three. Every little can help in creating a group.
As usual with this format of Match 3 action, tiles will need to be removed by creating groups of three and more similar tiles through the progress of swapping two adjacent tiles. The resulting group then disappears and will be replaced by other tiles falling downwards thus, possibly, causing a cascading effect with more removals. Removing tiles can also be achieved by making use of the power-up tools to tackle awkward areas. You can also add to your personal supply of tools by creating groups of five or more groups which has the effect of creating a bomb that can be moved into position to carry out damage.
While most of the displayed tiles can be removed as part of a exploding group, there is one type of tile that can not be removed by this method. This tile is an artifact tile. When present in a grid an artifact tile will also be included as part of the required challenge. An artifact tile can only be removed by creating a pathway beneath it so that it drops towards the base of the grid.
The completion of a grid's challenge will bring the reward of a number of stars. These stars can be used to purchase a number of upgrades that have been allocated to each of the five chapters making up this game. After each upgrade has been activated by a purchase, a story book type sequence will follow as rather static comic book style characters deliver rather twee dialogue and the story line advances and brings into play "a sword in the stone" episode and the return of an ancient warrior. Both the dialogue and voices used to deliver the lines are not particularly believable and it is tempting to take advantage of a skip option to return to completing more grids.
While I feel that the Match 3 element of this game was more of a challenge than previous e-Funsoft offerings, its background story was disappointing. I downloaded my copy of the game from Gamehouse.com where it is priced at $9.99. The game requires a 1.5 GHz processor with 1024MB of RAM and 223MB of hard disk space running Windows 7 and later.
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